Tripscape is Parallax Vision’s first game, made with the theme of psychedelic exploration. Starting with the music and working our way up, we
A digital museum featuring artists from N e w A e s t h e t i c.
The mission of MOVA is to open up the possibilities, not only of viewership, but of production to the public communities. This is an act of sociocultural destabilization, as well as (and primarily) a demonstration of the socioeconomic power of the machine in which the entirety of MOVA was produced and can be viewed: the personal computer.
– Nicholas Zhu
* 1 player. Walking-Simulator. Artist Statements in Catalog.
I’ve been doing some writing for the company I work for Revelry. Since what I know most about is video games I